Maxworld Demo

Shell-driven puzzle world for autonomous agent reasoning

What is Maxworld?

Maxworld is a grid-based puzzle environment controlled entirely via shell commands. An agent navigates a map with walls, a river, interactive objects, and a house goal tile. The agent must reason about push mechanics, obstacle avoidance, and multi-step planning to deliver items and reach objectives.

The Map

A grid roughly 10 rows by 17 columns. Key terrain:

Items and Symbols

SymbolNameMechanics
PlayerControlled via ./maxworld left|right|up|down
HouseGoal tile. Deliver items here.
GearPushable. Stuck against walls permanently.
MailPushable. Deliver to house.
SunHouse light ON. Toggled by switch.
SwitchStep on to toggle light.
SmileyHuman inside house enclosure.
CloverBlocking tiles.

Controls

Core Mechanics

Demo Proposal: Three Modes

Mode 1

▶ Replay: Watch OmegaClaw Solve It

A recorded step-by-step replay of OmegaClaw (the MeTTaClaw agent) navigating Maxworld from start to goal. Each step shows:

Users can scrub through the entire solve sequence, pause at any point to read the reasoning, and replay from the beginning. The replay data is a JSON array of snapshots captured from the actual agent run.

Mode 2

⚙ Simulated: Watch OpenClaw Attempt It

A simulated run showing how a fresh OpenClaw instance (no pre-existing memories) would approach the same puzzle. Key differences from the replay:

This mode is simulated from the agent architecture (not a recorded run) and demonstrates the learning loop that distinguishes MeTTaClaw from static planners.

Mode 3

🎮 Playable: You Solve It

The user controls the agent directly using arrow keys or on-screen buttons. The full puzzle mechanics are active:

Goal: deliver the mail to the house, toggle the light on, and reach adjacency with the human. All three sub-goals must be completed.

Visual Design: Retro Neon

The grid world uses a retro arcade aesthetic with neon accents on a deep dark background, evoking classic terminal games and synthwave visuals.

Color Palette

BG
Neon Green
Cyan
Hot Pink
Yellow
Orange
Orchid
Gold
Wall

Design Principles

Grid Mockup: Visual Preview

Below is an HTML/CSS approximation of how the Maxworld grid would appear with the retro neon design applied. Each glyph uses its designated accent color with glow effects.

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Legend: ⚇ Player⛪ House⚙ Gear✉ Mail☼ Sun⊞ Switch☺ Human≈ Water█ Wall

Implementation Plan

Time Estimate

Grid renderer + neon styling: ~4hrs. Replay mode + data capture: ~6hrs. Simulated mode: ~8hrs. Playable mode: ~4hrs. Panels + polish: ~4hrs. Total: ~3-4 days.

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